Technology

The NDEM engine.

A GPU-native, real-time granular DEM engine — accurate enough that policies transfer to real ground, fast enough to train them at scale.

Timestep
~100× larger
Backend
NVIDIA Warp
Designed for
Parallel RL
Coupling
NVIDIA Newton
01 — Real-time, material-true

Discrete element modelling captures granular physics faithfully — but engineering-grade DEM is slow. For iron-fines simulation, a typical timestep is around 1×10⁻⁶ s, which means hours of compute for every second of simulated digging. At that speed, closed-loop policy training is simply out of reach.

NDEM runs stably at timesteps around 1×10⁻⁴ s — roughly 100× larger — without blowing up, with granular behaviour that stays true from free-flowing grain to sticky, cohesive ore. That is the difference between a research curiosity and a training engine.

~100×
larger timestep than engineering-grade DEM — 1×10⁻⁶ s → 1×10⁻⁴ s for a typical iron-fines simulation.
02 — Built for robot learning

Designed for RL workflows from day one.

Not a solver bolted onto a training loop after the fact — large-scale parallel throughput is what the architecture is built around.

Built for parallel RL

Headless batch simulation, designed to slot into large-scale reinforcement-learning training loops.

Domain randomisation

Designed so material parameters — friction, cohesion, size distribution — can be randomised across environments for robust sim-to-real transfer.

Massively parallel

Architected to scale to thousands of granular environments in parallel, faster than real time.

Deterministic replay

Designed for exact rollout reproduction — essential for debugging policies and validating results.

03 — The NVIDIA stack

A first-class granular solver for NVIDIA robotics.

NDEM is built on Warp and couples with Newton — the native path into Isaac Lab and Isaac Sim, where robotics teams already train.

VeloxSim Tech is a member of the NVIDIA Inception Program
Layer 01
NVIDIA Warp

GPU-native kernels. NDEM is written directly on Warp, so it runs where the robot-learning workloads already live.

Layer 02
Newton

We have demonstrated two-way coupling with Newton’s Featherstone solver — a robot arm digging in granular media, forces flowing both ways.

Layer 03
Isaac Sim / Lab

The native path to upstream NDEM as a first-class granular solver in NVIDIA’s robot-learning ecosystem.

04 — Materials & digital twins

The data most robotics teams can't get.

Deep material-calibration experience

Two decades of DEM and bulk-materials fieldwork calibrating granular materials against measured site data — the kind of experience most robotics teams cannot access. We are looking to build that into a validated-material database together with partners and clients; see the roadmap below.

Digital twins from CAD

Model the actual terrain, muck pile, or bucket geometry from CAD — the real operation the robot has to work in, not a simplified stand-in.

Roadmap
Now

NDEM demonstrating two-way coupling with Newton’s Featherstone solver — a robot digging in granular media.

Next

Engine benchmark release, and the NDEM solver in Newton + Isaac Lab (beta).

Then

First robotics-customer pilot, building the calibrated-material database with partners and clients, site by site.

Bringing granular simulation into your robotics stack?

RL training environments, digital twins, or a Newton / Isaac Sim integration — tell us what you're modelling and we'll help you get NDEM into your pipeline.