VeloxSim Tech / Perth, Western Australia
VeloxSim Tech is a member of the NVIDIA Inception Program

Real-time granular physics for sim-to-real robot learning.

Teaching robots to work in sand, ore, grain, and soil — the hardest materials on Earth to simulate — at interactive speed. GPU-native granular physics, built for robot-learning workflows from day one.

Timestep~100× largervs engineering DEM
BackendNVIDIA WarpGPU-native
CouplingNVIDIA NewtonTwo-way · Featherstone demo
01 — The problem

Robots fail where the ground gets real.

Mining, construction, and agriculture are racing to automate excavators, loaders, and harvesters — and every one of those machines interacts with granular material: ore, sand, grain, soil. Millions of colliding particles with emergent behaviour. The sim-to-real gap is widest exactly there — which is exactly where autonomy is worth the most.

Accurate is too slow

Engineering-grade DEM captures granular physics faithfully — but at classical timesteps, closed-loop policy training is computationally out of reach.

Fast is too wrong

Game-engine particle physics runs in real time, but it is not material-true — policies trained on it do not transfer to real ground.

The gap we fill

Material-true granular behaviour AND thousands of parallel, faster-than-real-time rollouts — both at once. That is the gap we fill for robotics teams doing granular simulation.

~100× larger timestep than engineering-grade DEM — the difference between hours of compute per second of simulated digging and closed-loop training at scale.
02 — The engine

The granular sim-to-real training engine.

GPU-accelerated granular physics, built for robot-learning workflows from day one — not a solver retrofitted for reinforcement learning after the fact.

01

Real-time, material-true physics

Granular behaviour that stays true to the material — from free-flowing grain to sticky, cohesive ore — at interactive speed, not overnight.

02

Built for policy training

Headless batch simulation, architected for large-scale parallel reinforcement learning — designed to scale to thousands of granular environments at once.

03

Digital twins from CAD

Model the actual terrain, muck pile, or bucket geometry — the real operation the robot will have to work in.

04

Deep material-calibration experience

Two decades calibrating granular materials against measured site data — the kind of experience most robotics teams cannot access. We are looking to build that into a validated-material database together with partners and clients.

See how the engine works

Built on NVIDIA — from the start

A first-class granular solver for the NVIDIA robotics stack.

NDEM is built on NVIDIA Warp and coupled with Newton — we have already demonstrated two-way coupling with Newton’s Featherstone solver (a robot digging in granular media), the native path into Isaac Lab and Isaac Sim.

Layer 01
NVIDIA Warp

GPU-native kernels — the framework NDEM is written on.

Layer 02
Newton

Two-way coupled with Newton's Featherstone solver — robot + granular media.

Layer 03
Isaac Sim / Lab

The native path into NVIDIA’s robot-learning ecosystem.

VeloxSim Tech is a member of the NVIDIA Inception Program

Accepted into the NVIDIA Inception Program.

VeloxSim Tech is a member of NVIDIA Inception, NVIDIA’s program for startups building on its platform. It backs the work we are already doing on the NVIDIA stack — maturing NDEM on Warp and upstreaming it toward Newton and Isaac Sim as a first-class granular solver.

Open source

NDEM is our flagship. Our DEM & PBF codes are open.

The granular (DEM) and fluid (PBF) solvers behind many of the demos are open-source — released so the wider simulation and robotics community can build on them. NDEM, our real-time sim-to-real engine, builds on this same foundation.

DEM

veloxsim-dem

Open-source GPU discrete-element solver for granular flow — the DEM foundation behind the hopper and drum demos.

View on GitHub
PBF

veloxsim-pbf

Open-source position-based-fluids solver for fluids and coupled multiphase — the physics behind the dam-break demo.

View on GitHub

More on the open-source codes

03 — Applications

Where autonomy meets granular material.

A beachhead in mining automation, expanding into construction and agriculture — anywhere a machine has to move a pile of something.

Beachhead

Mining automation

Autonomous excavation and loading. Perth sits at the global mining epicentre, where the largest autonomous fleets already run.

Expand

Construction robotics

Autonomous earthmoving and site prep. Excavator-autonomy teams need exactly the digging physics we build.

Expand

Agriculture & grain

Harvesting and grain-handling robotics — free-flowing granular media end to end.

Explore the applications

04 — Track record

Not starting from zero.

A shipping track record, a blue-chip industrial base, and two decades of granular-materials engineering — built lean.

Inception
member of the NVIDIA Inception program
20+ yrs
DEM / CFD and bulk-materials engineering
Tier-1
industrial base across mining and resources
Shipping
production GPU particle physics, with paying users

Led by Dr. Sam Wong — a PhD simulation engineer with 20+ years in DEM/CFD, bulk-materials handling, and software. Meet the team →

Demos

See it move.

All demos

Robotics team working in granular material?

If you're training robots to dig, load, or move bulk material, NDEM brings real-time, material-true granular physics to your sim-to-real pipeline. Let's talk.